Rome wasn’t built in a day…

So you have made your first million and are now ready to start your manufacturing empire.

But, where do you start? Rome wasn’t built in a day…

Continuing from my last guide: Where to start…? – we are still in the early stages of a Humble Merchant game in Argon space.

Notice that you can't purchase the stations in red, this is because you have not earned the Notoriety or rights to do so from the race your dealing with.

A contributing factor to this is your current reputation or “Notoriety” in the area you want to build in. If your notoriety is low with the Race you wish to purchase a station from, your options will be limited.

Over time you will improve your Notoriety with the each of the Races through trade, sector defence from pirates or by taking and completing missions advertised in stations.

At the lower levels only the certain Bio Production & Mineral Mining Stations will be available to you, then with greater Notoriety better stations will become available to you.

In Argon space around Argon Prime I start in Bio Production with Wheat Farms & Cattle Ranches, and Mining Stations for Ore & Silicon. These stations are cheap to purchase, easy to supply with the energy cells that they require and can be incorporated into future complexes by either adding more of the same production stations, or by utilizing these as resource producers to supply your end product.

For Example;

You could add a Space Fuel Distillery station to a Wheat Farm station with a Complex Hub and still only have to provide E-cells to power the whole operation. The end Product of “Space Fuel” will earn you a greater profit.

Same as adding a Cahoona Bakery to a Cattle Ranch to produce the Food product; Meatsteak Cahoonas.

Adding Tech Production Stations to your Ore & Silicon Mines such as Shield Production plants or Missile / Weapon Stations provides a continuous source of an expensive resource.

For this example I will suggest a Medium Wheat Farm. Placed in the Northern area of Herron’s Nebula, I’ll explain why as I go into detail.

Firstly you will need a way to move a purchased station to the area you wish to deploy it, for this there are “Supply” ships in most sectors that contain a Shipyard. These supply ships are controlled by the resident race and you can Hire them to carry purchases for you.

In Argon Prime; Find, then target, then follow the “Argon Supply Mammoth” – Once you are within 20k of the ship contact it – ‘C’ on keyboard or via the sector map options.

Talk to the captain and request that he “transport something for you”, agree to his prices (usually only a few thousand per gate travelled) then contact the captain again and ask them to move to shipyard – you will be given the mapping system to choose which shipyard or dock to send him to.

Contact a local "Supply" ship and hire them to carry a station for you.

These supply ships are ponderously huge and slow to manoeuvre, you can either wait for them to complete their actions or you can go about your other business. Pressing the ‘R’ key will bring up your “Property Owned” menu; the Supply Ship will now appear in your items as a HIRED asset

This menu will also show you each ship & stations current status, in other words, check back into this menu to see when the Supply Mammoth has docked at the ship yard and you can tally up a another trade or two while waiting for it to finish the next instruction. From the Property Owned Menu, you can also communicate, order and control your ships and assets.

Pressing " R " will bring up the "property Owned" menu.

Once the Supply Ship has docked, contact the Shipyard Via Sector Map or dock to the station to trade with it. You can now purchase a Medium Wheat farm and place it in the Supply Ships cargo hold once completed, un-dock and contact the Supply Ship via the Property Owned Menu – ” R “, at this stage you can either tell the Mammoth to Follow you, or direct it to ” Move to position ” with the Mapping system.

Select the Wheat station from the list.

As mentioned before, we are going to place your first Wheat Farm in the North of Herron’s Nebula. In this location you will have close and easy access to the Solar Power Plants in sector Power Circle, and with 2 Distilleries and 2 Rhimes Facts in Herron’s Nebula you will have a convenient market for you products.

Placement of a station can be a tricky thing, especially later when constructing large complexes of closely packed stations – there is an easy way to “stay neat” in placement of stations with the use of a community made “Script” or “Mod” for the game but that’s another story.

Firstly, always place a satellite in the sector you are building in, not only will it give you remote details of other stations & factory pricing in that sector from anywhere in the verse, but it will give you’re sector map an “advanced view”, in 3d so you can see and manipulate the placement and rotation of stations as you place them.

To do this, purchase a satellite, navigational or advanced – I’ll let you find and purchase one without assistance, its good practice. Place your satellite in Herron’s Nebula – either in the North-Eastern area of the sector, or in the centre of the map.

Position you’re self in the northern area on level with the Jump-gates, facing the area where you would like to deploy the station. Tilt the nose of your ship up & to the right slightly, this will allow you to see the station through your sector map while positioning it.

Contact the Supply ship and ask the Captain to “drop freight here”, the sector map will appear and a flashing station icon will be displayed that you can move around the sector with the directional keys on your keyboards “NumPad” – for those using laptops, you may be able to use the Function button in combination with other keys to move around.

Using the ‘ 5 ‘ key on the numpad will center the un-placed station on your ship, if once pressing the ‘ 5 ‘ key you see the station jump to a different area, use the arrow keys to scroll up the list of ships in the sector map to your ship in the northern area of the sector. The directional keys on the NumPad; 2, 4, 6 & 8 will move the station up, down, left & right, the odd keys will rotate the station on its axis for better placement.

Move the station in front of you and slightly to the left and looking through the sector map rotate it for best position with the docking node facing toward you and thus into the sector for easy docking.

Using the Map, and being able to see the station being placed helps get the orientation right. Pressing " K " will show the advanced view 3d on the map, zoom in and use the keyboards NumPad to rotate and orientate your station.

As mentioned earlier another feature of the sector map that can help in advanced station placement is the “Advanced View”. Zooming in on your station on the map, then enable the ” sector camera ” with the default ‘ K ‘ key will give you a top down perspective of the map with detailed models of the stations and ships, using this feather can give you greater control of the placement of the stations and is VERY useful when tightly placing stations for Complexing.

Pressing " K " will show the advanced view 3d on the map, zoom in and use the keyboards NumPad to rotate and orientate your station.

Now, depending on how much money you have available you can either buy a new trading craft from the shipyard in Argon Prime, such as a Mercury TS class ship, or you can use your current trading vessel to “Manually Stock” this factory with the Energy Cells it will need to produce its product.

If you buy a ship, for starters buy one of the cheaper & smaller ships to take advantage of their faster speeds; also upgrade the engine speed as much as possible/affordable. Outfit the vessel with navigation software & Trade 2, I also add special commands and Fight 1 so I can tell it to occasionally collect Crates that may be floating around after other ships get destroyed with special commands, and I give it at least 1 cheap laser to set it to missile defence to shoot down any missiles that pirates may sling at it with the Fight software.

Once its outfitted and free of the shipyard go into its command menu from Property owed and set its home base to your new factory, set missile defence in turret control and select 1:Navigation and tell the vessel to “return home”.

For this vessel to automatically run & supply the factory the station will need its own settings and credits to purchase needed resources. Select the station from the sector map in Herron’s Nebula or via the Property owned menu (“R”). Go into the “Adjust Station parameters”.

In this menu you can set the prices and credits of your station.

Setup the stations resource Buying Prices & Product Selling Prices, don't forget to give the station some money to use.

The top section is price to sell at, always drop your price by at least $1; this will encourage NPC (non player characters) to purchase at your station because you are selling at under the average. Under the selling price you will notice a figure in squared brackets; this is the cost of “production price” of your product and will vary as you change the “purchase max price” in the next section.

For this station, set the purchase max price of Energy Cells to 14-15. This will drop the maximum price that your stations vessel will pay for that resource. Also limit the “Maximum Jumps” to 3-4, so that the vessel will only stay relatively local to purchase the needed resource. If unchanged, the vessel WILL travel 9 sectors away to get the price.

Give the station some credits to start with, say $100,000, this is to allow the vessel to purchase a stock of Energy Cells to supply the factory.

Also note the “Other races can…” option, at this stage leave as is, let them come, they might even buy some product.

Once all this is completed your station is ready start producing product… & making the money!

Select the stations vessel either via Property owned or from the stations “owned ships” menu. At this point you can order the vessel to purchase needed resources for the station. Goto the vessels Command menu, under the “Trade” option select “Buy ware for best price” and set Energy cells.

This vessel will now seek the best price on Energy cells, within the Maximum Jumps you have set, and continuously go out and fetch that needed resource – suppling the factory with what it needs to produce its product.

If, the station runs out of credits to purchase more resources with, the vessel will sit idle docked to the station, this is a good time to order the vessel to “Sell ware at best price”, so the station can make profit, and have more money to purchase more resources. If you are lucky, and you have set the sale price of your product to a reasonably competitive price, an NPC ship will come along and purchase from your station to supply their own. Allowing the cycle to continue and keep making money.

Tips to get you started:

  • Check out the Asteroids in sector: Antigone Memorial, there are 2x Silicon with 61 yield each, and 2x Ore with 91 yield each.  The higher the yield the faster they produce. Also, as a bonus, both sets of these asteroids are at a perfect distance to link them with the “Complex Construction Kit” – this means that 2 stations will be connected by 1 docking hub, and will share resources, meaning you only need 1 vessel to supply it.
  • Early on find a place to build a 1Mj Shield Factory, or even build a complex of them… these shields are always in high demand, and NPC’s will always buy them.
  • Build Crystal Fabs, there are never enough of these around to supply the Solar Power Plants, even set these up so other races cannot buy / trade with them and set your own vessels to sell at best price.
  • Use the stock exchange in X3: Albion Prelude to see what items are in high demand in the different groupings of sectors belonging to one race. With this you can figure out what an area is lacking in and build to supply that need, also you can see what not to build if an area is already producing too much of a product.

There are better ways to manage the supply of a station or complex, but being that this example is of a simple, medium Wheat factory, the advice above will get you started. In another guide, I wish to go into detail about the use of the CAG scripts – Commercial Agent, that is supplied on the EGOSOFT website in the “Bonus Package” – I highly recommend the use of this bonus package, as it adds to the game experience and can simplify yet enrich the intelligence of the game.

Links:

Terran Conflict: http://www.egosoft.com/download/x3tc/bonus_en.php

Albion Prelude: http://www.egosoft.com/download/x3ap/bonus_en.php

These Bonus packages are supplied by EGOSOFT, and are playable as part of the “Vanilla Game” – as in it won’t bugger up your profile / stats as a “Modified Game”

609 Hours Later

I looked at Steam and noticed 609 hours I’ve put into Albion prelude…. Ok no that’s not real hours. I was asleep for about half those hours, letting my complexes run… lol.

So I’ve completed the Albion prelude plot, Hub plot and Headquarters plot. Now I’m just making money and preparing for war! Also I’m still in vanilla game-mode, so I’m trying to get 100% on all achievements. Just today I got the “Traveler” unlocked, but getting it almost made me quit the game…

Why would I consider quitting AP?!? Cause I made the mistake of buying sector maps off some black market Split. So when I thought I had been to all sectors, guess what…. now I get to go through all sectors again and again to find which one I hadn’t been in. So if you EVER want to get this achievement, DO NOT buy sector maps!

Well, now to get the rest of the achievements I need to go through some places other than Argon territory and open up some complex hubs, do some station building missions, and gear up and go kill some Xenon.

As always, here’s my save file. If you open it up you will find a lot of stuff I haven’t covered in this blog yet… Have fun!

X3AP Save File as of 6/2/12 Download

Where to start…?

A couple of things I would like to state before getting into it. This is my first attempt at a start out guide for X3: Terran Conflict & Albion Prelude. This is my opinion of how to get a leg up and learn about the game when first starting. I do not claim that this is the only way, or even the best way. By all means; comment, suggest and add to this to help those new to these games…

Another thing for the newbies… Try & Try again. Over the last 8-10 years of playing these games I have started and restarted hundreds of times. I have tried different Race starts, Pirate starts, Aims of gaming such as Building, Missions and Fighting.  All of this added to my education about the games. And I am still learning.

I almost exclusively use key shortcuts – I find that this is much fast than mousing through the menus, I will try to make my instructions clear and occasionally include a mousing hint.

For this guide I will recommend the Argon Merchant Start.

Firstly once loaded make some game setup changes, pressing ‘Esc’ will get you to the setup options, goto “Game Play” and change the “SETA” value from 6x to 10x. SETA is a form of TIMELAPSE – essential in this game of slow moving ships and vast distances.

Other options here include; Show Warp tunnel (If you warp a lot this will take up a lot of your time), Auto save while docked (always a good idea to have on – but can be a pain in the butt when first starting out, being a one ship empire means you will be docking ALOT, and this option can delay getting to it), Confirmation on Eject (think about it) & Run game in background (This option is debatable, leaving your game running could get you some good credits but at the same time could also be considered making the game too easy).

This start will place you in a well built up area with plenty of opportunities. It will allocate you a Trading vessel and a scout. As a merchant you have the right and ability to involve yourself in the different aspects of the game at will.

When the game starts, in front of you there is an argon flight school Buster (m4 fighter), now for those really fresh players it may well be a good idea to target it ( ‘ T ’ or ‘ . ’ For the sector map, scroll/mouse to it and select as target) and contact it ( ‘ C ’ for Comms ) then follow his instructions to learn your basic flight commands. But to be able to finish this training, you might have to dock at the Equipment Dock, get in your scout ship, and purchase a small laser. Then you will be able to kill the debris the in-game tutorial directs you to. Then when you are done, get back into your hauler.

For your scout ship to follow you as you trade, use the Sector map key ‘ . ’ to select your scout and order it to follow you, either from the quick commands listed there or once selected press:  C (commands), 1 (nav) and then the “follow me” command. He will simply tag along until you give him a new order.

Once you’re gliding through the dark expanses of space and think you can get to it; it’s time to start making some money.

At this stage you are piloting a tin can with windows, the Mercury Trader you start in is a decent little tug, but you will need to start outfitting it with different upgrades and  software accessories to make it more user friendly.

As with all trading, the idea is to buy low and sell high. At this starting point in your adventures you will have no idea what is a good price, this you will learn over time. But for this guide I will outline a few hints to help you along.

Ore, Silicon and Food.

Being out in the cold expanse you will notice asteroids floating around. In these games the asteroids range from massive mineral bearing rocks to smaller debris fields of collectable resources.

As plenty of the tech and weapon stations need Ore to manufacture then this resource is a good place to start.

In the starting sector of Herron’s Nebula there are several Ore Mines, each of these is owned by an NPC (non player character) and their operation is automated much the same as you will one day setup in your own factories.

Using the sector map ( ‘ . ’ ) select each mine and look at their ‘Info’ – Without specialized software upgrades you will not be able to see what prices the stations are offering on their Ore / Products, but there is a hint that can help you make your first purchases.

Each line of product or resource will have a grey or silver stock level bar. If that bar is full, then you can expect a good price to buy at, if that bar is low, the price may be 2-3 times what you want to pick up these products for.

See example pictures with a Solar Station, and the Un-known Prices from Info (left) & then the Known Prices once docked. (below)

Cheap Ore will sell for between 50-60 credits. You can on-sell this to a factory for 150-190 credits per item and make a fantastic profit.

Target the station with the fullest silver bar of Ore stock and dock at it (once targeted, press ‘ Shift-A or Shift-D), Pressing ‘ J ’ will active SETA (time-lapse) and your auto pilot with get you there in a matter of seconds/minutes. Buy as much Ore as you can, with the measly starting credits you won’t get much, but you’ll be able to triple your money quickly.

Un-dock and head south on your map (if you get turned around, just target anything south of your ship, then fly past it), with the limited range of your sensors you may not be able to select the South Jump-Gate yet but if you manage to see it, just head straight for it at best speed and press ‘J’ (SETA) to get close enough to target it – then dock with it (press ‘ Shift-A/D ‘).

The sector you come to is Argon Prime, kinda like the Capitol Sector of the Argon.

As mentioned before your sensors have a very limited range at this stage, once you are in the sector you still have no idea what is in there. I find at this early stage of exploration the best bet is to set your ship to fly around idle for a few minutes to map the locations of a few factories & stations to trade with. Press: ‘ Shift-C ‘ (ship control) – ‘ 1 ‘ (nav) – ‘ 2 ‘ (idle) , this will tell your ship to cruise around on autopilot, thus mapping objects as it goes. Instruct your scout ship, the Discovery to do the same, it will double up the exploration rate of the sector.

Once your sector map has a few options of stations listed, start looking through their INFO’s to see which of these factories has a low Ore Stock bar – look for one that is under a third of its level and dock there. As soon as you dock, Trade with the station (press D) and sell all the Ore you have to them. You will earn a fairly good profit with this, repeat the process a few times; from ore mines in Herron’s Nebula to the factories in Argon Prime, until you have a bit of cash to play with.

Even though you’re not rolling in the credits, this is a good time to do some basic upgrades that will make your trading process, and the opportunities you can take advantage of much greater.

In Argon Prime, there is a station called an Equipment Dock. Dock your trader to it ( Shift -A/D) and trade . At this station you can upgrade your ship, giving it more flexibility and potential.  At this point don’t worry about weapons or missiles. For a cheap set of upgrades that will make a world of difference purchase the:

Trading system extension – this will allow you to actually see the prices in stations, in the sector you are in.

Duplex Scanner – Not the best scanner, but it’s a massive improvement on what you already have, you will be able to scan/see stations from a much greater range.

Boost extension – this is like an after burner, speeding your ship up to its top speed much quicker.

Navigation Command MK1 – gives you a few more navigation commands.

Trade Command MK2 – MK1 is built into your ship, this upgrade give you more automated trading commands.

Special Command Software – this will add another option to your Commands menu, allowing you to order special automated commands, like Collect ware – random crates floating around in space, like energy, weapons and missiles – always good to pick up after someone else’s battle and sell for a tidy profit.

Other software you can collect over time, these listed above will make your immediate trading options easier and faster to complete.

Also in the equipment dock are ship upgrades;

Engine Tuning – makes your ship faster

Rudder Optimization – makes your ship turn faster.

Cargo Bay Extension – Increase your cargo space.

Now that you have the basics, spend your time trading for some good profit and build up your capitol.

Other wares to trade for good profit as mentioned above are;

Silicon Wafers – buy at under 400 and sell for over 5-700.

Food: Meatsteaks – buy for around 40 and sell for above 70.

Energy – E-cells are an easy profit, but only provide a small profit when traded in small numbers – in other words stay away from them unless you want to help get a factory producing or can trade in greater numbers in a bigger trading ship.

I’ll finish this guide at this point with just a few more tips.

Keep trading, until such time as you own multiple factories and have trained multiple employed traders, one of the best paths to making money is picking up the cheap wares and knowing where to sell them.

Explore, if you see a jump gate – go through it! The more sectors you visit, the more opportunities you will come across.

Place Navigation Satellites & Advanced Satellites so you can read station prices from different sectors – these can be bought at some sector trading stations or from the SAT factories (like: Cloud Base Southwest)

Once you think you are trading competently buy a second trading vessel, and control it remotely. Pressing ‘ R ‘ will bring up your “Property Owned” menu, guide you’re other ships to make the trades remotely.

As always, feel free to comment, suggest and add to these guides.

Cheers – Daniel.

The 2.0 Update

Since the 2.0 update, I have restarted my game this past weekend with the intentions of building an economy and huge wealth before I do any fighting. I’m excited to get the HUB plot done and the PHQ when I can. I also hope to get just a general guide to it, or at least what’s needed for the HUB plot outlined when I get to it.

Also, I’m playing with the idea of some video of gameplay, but I’m unsure what would actually be worthy of a video tutorial since FRAPS seems to record in the GB/minute! But hey, I guess that’s the price you have to pay for quality! I’m so tired of watching crappy 480p videos on YouTube! I mean, at such a low resolution the audience can’t even read the text or see most of what’s on the screen in X3….

Anyways….. What do you want a video tutorial of?

Are you the master of Egosoft X Games?

So you think you know every little exploit? The BEST way to make money? The BEST ship? Well I want to hear it and I’m sure others do too!

Since it’s hard to sort through everyone’s opinions and all the random posts on the forums, I’d like to have a place here for all the players out there who want to write some kind of guide, long or short, and have it posted in a place that won’t get buried 10 pages deep in a forum… never to be seen again!

So if you would like to write a guide or have already written a guide post it in the comments, include your name (or screen name) and your website or whatever you would like to put out there in public. I’ll take your article and repost it as a separate post on the site! If you have pictures then that’s ok, I host all my own pictures here and I can set you up with a login where you can author everything right on the site (it’s WordPress, so it’s easy to write articles).

Thanks and I hope there are a TON of gamers out there that want to give this a try!

X3AP Stock Exchange: Station Locations (and working on entry requirements)

This article is only the locations of the stock exchanges I know of. If anyone can help me fill in the blanks of more exchanges and the entry requirements in the comments please feel free to. Also if you see any wrong info in the coördinates let me know.

Kingdom End » Boron Stock Exchange
x: 8.21km | y: 1.06km | z: -1.55km
Entry Req: ?

Seize Well » Teladi Stock Exchange
-15.79km | -0.6km | -7.71km
Entry Req: ?

Family Pride » Split Stock Exchange
-6.1km | 4.53km | -4.62km
Entry Req: ?

Argon Prime » Argon Stock Exchange
-7.85km | 5.27km | -3.45km
Entry Req: ?

Mars » Terran Stock Exchange
-53.2km | 2km | 23.5km
Entry Req: ?

Ocean Of Fantasy » Boron Stock Exchange
-5.03km | -6.82km | -13.14km
Entry Req: ?

Family Njy » Split Stock Exchange
3.45km | -5.54km | 15.87km
Entry Req: ?

PTNI Headquarters » Teladi Stock Exchange
-5.29km | -0.55km | 9.33km
Entry Req: ?

Paranid Prime » Paranid Stock Exchange
2.72km | 4.4km | 2.7km
Entry Req: ?

Nyanas Hideout » Argon Stock Exchange
3.95km | 5.78km | 29.87km
Entry Req: ?

Light Of Heart » Argon Stock Exchange
-12.06km | 2.6km | -24.38km
Entry Req: ?

Grand Exchange » Teladi Stock Exchange
0km | 0km | 0km
Entry Req:  Pay 10,000 Credits

Senator Bad Lands » Yaki Stock Exchange
29.22km | -5.16km | 23.57km
Entry Req: ?

Lucky Planets » Boron Stock Exchange
2.03km | -2.3km | 6.88km
Entry Req: ?

Gaian Star » Pirate Stock Exchange
-3.98km | 1.41km | -0.51km
Entry Req: ?

Ministry Of Finance » Teladi Stock Exchange
-11.66km | -9.32km | 12.32km
Entry Req: ?

Family Rhy » Split Stock Exchange
-2.47km | -5.89km | 6.8km
Entry Req: ?

Cardinals Domain » Paranid Stock Exchange
1.51km | -4.07km | -11.9km
Entry Req: ?

Great Reef » Boron Stock Exchange
-1.07km | 2.53km | 4.44km
Entry Req: ?

Queen’s Retribution » Boron Stock Exchange
8.21km | 1.06km | -1.55km
Entry Req: ?

Patriarch’s Conclusion » Split Stock Exchange
-6.1km | 0.53km | -4.62km
Entry Req: ?

X3: Albion Prelude Soundtrack

Hey everyone! I just saw on Egosoft’s twitter a link to a soundtrack just released!

http://itunes.apple.com/us/album/x3-albion-prelude-soundtrack/id495207937

It’s pretty good (my favorite is kingdom end) and it’s only $10…

I never buy game soundtracks, but X3AP is definitely one that I’ll actually listen to.

How to Use the X3AP Stock Exchange

I have had a lot of questions lately like “OMG how did you make 12m on the stock exchange” and stuff like that. So I’m going to write about my very brief experience about the X3AP Stock Market/Exchange.

So as far as I can tell there are two kinds of exchanges (well really there are 3 but I’ll keep it simple). There are long term investments, the Company/Corporation exchange, where you can invest in them over time, and they have hundreds of thousands of shares. Then there’s the “Commodity” type market, which is a very short term, like sometimes a few seconds of holding the stock, short term! In my only playing the stock market for about two real life days, I have had a terrible time with the long term, and a great time (12m profit) from the short term stocks.

At first sight the stock market can be a real shocker. It’s a huge list of just numbers and colors. But just take a minute and stare at it. No really, just stare at it and let it sink in….

It’s very organized. It’s actually all the info you have ever wanted to know about the local economy!

Let’s break it down so you can make money!

Supply and Demand

As in all X games, the price is always controlled by the supply and demand. Now you can see the S&D of the local market (Hint: this also can help you plan stations to build). So basically this effects the purchase price of your shares. The closer the supply is to the demand, the lower the share price is.

Index

The next few columns is the price range and the index. Really if you want a quick HERE IS THE ANSWER, well… Technically all you need to look at to know how to buy things is the Index. It is a proportion of S&D. If the demand is at 1,000 and supply is at 500. Then the Index is at 50, if D = 1000 and S = 1000, then Index = 100, which is the best time to buy! Of course, then the opposite is to sell when the index is low. Also, if the Supply is greater then the Demand, then the index will go over 100.

Shares and Totals 

This section is just trivial data. Yes most of this is the self explanatory part. First it shows how much shares can be bought or sold at, which has a direct relationship to the Index and the price range. Then if you own any shares it will show at what price and how many shares you own, then how many are available, then your Profit or Loss at the end. Which, can be in the millions if you have purchased enough shares at the right time if the index is low enough.

One thing I’ll mention about the Available Shares column, is that it can go into a negative number…. Which I say is a bug but the original developer says it’s normal. Of course I think this is actually a major flaw in the system. In real life how can you have negative available shares? Shouldn’t this be at just plain zero? Does the NPC market keep buying even when all the shares are gone? Well, I have no idea except it has to be a part that wasn’t that thought out. Of course I’m writing this just a few days after launch of the game.

EDIT: The shares going into a negative number does make sense. I was contacted by a few others and even the stock exchange author (wow, thanks for the read!) and I now understand what is going on. I’m going to role-play and say it’s NPCs making pre-orders for the shares for when I sell them back to the exchange.

Well, thanks for reading and I’ve noticed my site get a few good hits. Thanks for reading and share the link if ya can!

A Little Traction Part 2

Today was a nice day of exploring and trading million dollar figures on the stock market, planting a cheap Argnu factory in Home of Light in preparation for my 1MJ Shield Complex, and then opening up the Argon Prime Stock Market.

At the end of today I have bought a few ships for sector traders to build up my rep with the Teladi and Argon, started experimenting with Corporation and Company investing, which is the long term investing, and ended up with about 12M assets.

You can download today’s ending save file here:

http://www.x3ap.com/wp-content/x3ap_saves/12-17-11.zip

A Little Traction

I left off docked in the shipyard in Argon Prime. Thankfully when I loaded up the game we had some Luxury ships in stock! I’m feeling rich after making 1.5m in one day so I bought a Discoverer Hauler and put everything in it as well as fully upgrading all engine tuning and such. I also fully upgraded the Mercury storage to 1000 and put a few more ship extensions in it.  This all took me down to 560k in the bank. I’m guessing I’ll make the money back on the Teladi market today then I’ll set the Mercury to a sector trader with the Trade Software MK3, and also get a factory set up in Home of Light (1MJ Shield complex lol). The reason I didn’t go ahead and set up a station now is that there were no NPC Mammoths around to hire to set up the factory! This is one thing that always gets to me at the beginning of X series games, the part where some things aren’t settled down yet.